Armored Core 6 DeveloperĪrmored Core VI will launch as a multiplatform title. While this might be a turnoff to some, it makes sense why FromSoftware would want Armored Core VI to stand apart from the Souls games and Elden Ring. “However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series.” “In the process of developing the sequel, there was an opinion to make it in a different game style," Armored Core 6 game director Masaru Yamamura said in an interview with Ruliweb (translated from Korean). Interestingly, FromSoftware initially considered making Armored Core 6 different from its predecessors, with an emphasis on exploration. Eventually, after an enemy has taken enough damage, it will “stagger,” making it “vulnerable for a short time,” Yamamura said.Īrmored Core VI will also feature large-scale boss battles, a slew of different enemy types, and the ability to customize your own mech. The second is the new Stagger mechanic, which rewards players for dealing lots of damage to enemies. The first, Assault Boost, allows players to swap between long-range gunfighting and close-range melee attacks with the push of a button. In addition, two new combat features were announced. Yamamura noted that its pacing will fall somewhere between Armored Core 3 and Armored Core 5. As part of the release date reveal, Armored Core 6’s Director Masaru Yamamura had a lot to say about how this game will play.